![]() ![]() While the game holds up well as a single-player experience, the game's co-op gameplay takes the adventure up another notch with combat that takes cues from other action games of the time such as God of War or Devil May Cry, blending the high-impact combat with the style of Mortal Kombat while incentivizing combination attacks with the player's partner. Mortal Kombat: Shaolin Monks took players through a rearranged version of the events of Mortal Kombat II as seen through the eyes of Liu Kang and Kung Lao, allowing players to play either one or play as them together through the game's co-op gameplay. ![]() Related: Underused Mortal Kombat Characters That Should Return For MK12 Six years after Special Forces, Midway would give the adventure genre one last shot with the co-op focused title, Mortal Kombat: Shaolin Monks. While Mortal Kombat dabbled in adventure games in the past, their first two efforts ( Mortal Kombat Mythologies: Sub-Zero and MK: Special Forces) received a middling reception at best, with Special Forces being considered by many to be the worst game of the franchise, leading to Midway putting the series on a brief hiatus before the release of Deadly Alliance in 2002. With MK11's method of story-telling, the gateway to a different type of Mortal Kombat game was left ajar, and just like the franchise, one can find the answers for the future in its past. As the series progressed, the intrigue and history of the characters involved began to take center-stage with the tournament itself no longer factoring into the main plot of the titles as shown by the cinematic story modes of both Mortal Kombat X and Mortal Kombat 11. The world of Mortal Kombat found itself centered around the eponymous tournament in its earliest installments, with Earth's greatest fighters stepping forward to prevent an invasion from the realm of Outworld. ![]()
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